So, the bottom line to this question is that yes, you should buy Discord members. The best way to get around this is to buy Discord members, so that you can guarantee the success of your servers, without it taking years on end to get to the same place that everybody else is. If you plan on embarking on this journey on your own, you could end up spending months, or even years building up your Discord community, and finding more members to be interested in what you're putting out there. Yes, it is easier to establish a reputation and credibility on Discord compared with Facebook and Instagram, but this doesn't mean that it doesn't come with its fair share of competition. You might be thinking that because Discord is such a new social media server, it is going to be easy for you to attract Discord members to your community and create hype around your content, but the opposite is in fact true. Discord isn't the oldest social media platform out there, but what it lacks in experience, it certainly makes up for in the proficiency of its features, and the ability for you to connect to like-mindedpeople and create communities around your content. Recent tools such as Subtext, which works sort of as a Substack for texting, have emerged to take advantage of the broadcast capabilities and high response rates of text-based social media.Ĭlubhouse (top right) is winning some quick fans these days.The thing about Discord is that these days, it is pretty popular, which is why there are a number of reasons that we can think of for being able to purchaseDiscord members. Bet you didn’t expect to see this here, did you? Well, texting is having a bit of a renaissance because of new tactics that could help organizations reach broader audiences. Founded by a former football player and directly inspired by his experiences on the field, EarBuds and other similar tools could help bring back an intimacy lost in the digital era. An audio platform like Clubhouse, EarBuds encourages curators to share what they’re listening to with a broader audience. (Henshaw-Plath is also helping with a formative effort to decentralize Twitter.)ĮarBuds. Its founder, Evan Henshaw-Plath, was Twitter’s first employee. The brand-new Planetary, which launched to the public just last month, is an attempt to create a mainstream version of a social network built on distributed principles. This concern has been driving the creation of alternative social network experiences, such as Mastodon. A big concern among social media fans is centralization, in part because of factors such as openness, privacy, and moderation. One new entry to the field is Caffeine, formed by a team of former Apple executives in 2018, which serves as a platform for what founder Ben Keighran calls “social broadcasting.” Caffeine has attracted a slate of celebrities by offering a way for them to stream content directly to their audiences. Twitch is clearly the biggest player among live video-streaming networks, and YouTube’s live offerings are also popular, but the pandemic has helped raise up other players as well. According to Fast Company, its success is partly due to a privacy policy update by one of its primary competitors, the Facebook-owned WhatsApp, that was unpopular with users because it allowed more data to be shared with third parties.Ĭaffeine. A desire for more privacy mixed with a growing concern about larger social networks has helped draw attention to this secure chat application, which broke through to mainstream audiences last fall. That surge puts it on pace for growth similar to Snapchat (265 million daily active users), Pinterest (459 million monthly active users), and Twitter (192 million daily active users). (Signifying its gaming roots: Its logo looks like a controller.) Despite initially being seen as niche, Discord has broadened its appeal, doubling in size during the pandemic to more than 120 million monthly active users. Akin to a more mainstream version of Slack, Discord first gained popularity in the gaming community because it allows conversations over voice, video, and traditional text chat.
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Effort is evident, however, in the various bits of parodied TV commercials and cutaway segments of live-streamers and other audience members the world over, commenting on what’s happening on the show (sometimes in their native language for added realism). Most notably, the “island” location appears to simply be the local woods where the camera crew shot a bunch of actors running around whatever scenery and structures they came across, and the in-game satellite photos of the island look weirdly incongruous with what we’re actually shown. It doesn’t take long before the seams begin to show, however. Tricks from the filmmaker’s toolkit like shaky cam inside the cargo plane to simulate being airborne and close-ups during each contestant’s free fall to avoid the need for digital trickery only add to the schlocky charm established up to this point. As they exchange pleasantries with each other, we’re treated to a handful of quips and snappy comebacks before each one steps to the open door and jumps out. As the camera pans around the interior of the cargo plane, each cast member is introduced with an on-screen graphic detailing their background and notable statistics (this is, after all, a reality show broadcast). I will admit the game’s opening minutes at least made me smile in appreciation of some well-orchestrated cheese. On the whole, the actors do a fine enough job – there are no particular standouts but no absolute flatliners, either – and it’s hard to fault them for material that is, in some cases, rather one-note. Compared to Nick, however, the rest of the main characters range from decent to increasingly one-dimensional, with some of them also receiving very little screen time. There is also potential for Nick to kindle a romance during his time on the island, though this is entirely dependent on which choices you make, and after two full playthroughs (attempting a different romance each time) I remained unsuccessful in igniting a spark. Over the course of the adventure, it is revealed that he may in fact have ulterior motives for becoming a Kill/Stream contestant, and he may not be the only one. While Nick Romeo isn’t exactly a deep character as protagonists go, there’s a little more to him than at first meets the eye. Little do they know that the lethality of the games this time around has been dialed up: whereas previous iterations of the show allowed contestants to capitulate, this time there will not only be a sole winner but a sole survivor, full stop. The remaining cast is made up of vloggers, streamers, and podcast personalities all hoping for their fifteen minutes of fame. Though the audience is told that Kill/Stream features fifty contestants vying for the top spot, we spend our time with this particular camp of eight contestants, including former child actor Nick Romeo whom we control (though the level of agency in interactive movies like this is, charitably put, limited). This is the version of Kill/Stream that we are, quite literally, dropped into, as the latest crop of contestants is en route to the show’s undisclosed island location, preparing to parachute out of a cargo plane. Over time, however, worldwide economic conditions have seen the game show evolve into a more inclusive battleground, hosting online streamers and content creators whose eye is as much on the prospect of boosting their celebrity status as on the cash prize. Initially conceived as a battle royale for the worst of the worst to compete for a $10 million cash prize, the show has seen death row inmates transform into millionaire celebrities overnight. Things start off promising enough: It’s the nebulous near future, a world run and ruled by corporations, and conglomerate Alyn Corp is about to live stream the thirteenth season of its winner-take-all life-or-death competition, Kill/Stream. Bloodshore is very much what it reads on the label, though a lackluster story and dull and uninspiring locations make the game hard to recommend to any but ardent fans of the interactive movie subgenre. Even before Fortnite’s meteoric rise, the concept has appeared in other games, popular films like the Hunger Games franchise and, of course, 2000’s eponymous Japanese film (itself based on the novel).ĭevelopers Wales Interactive and Good Gate Media have taken a crack at adapting the formula into an interactive action movie, attempting to combine bombastic action set pieces with choose-your-own-adventure player agency, the latter being something they’ve had quite a bit of experience with. The battle-royale-style narrative isn’t precisely uncharted territory anymore. That’s because this is the place that the digital signal is created and you want it to be as accurate a digital representation as possible of your analog input of a great performance. Here’s my reason: The A/D converter is the place where you truly want the most consistent, accurate clock with minimal variation. And similarly, I always hope that the device where the A/D conversion will take place will have that best clock. Hey Sanfu, I’m just going to throw in my 2 cents here for consideration.įWIW, I always use the input device with the best internal clock as the master. It's hilarious, when you try to wrap your head around the sheer possibilities this piece of tech offers.Ĭheers guys, have great rest of the week! I can't believe they sold it for 2.5k Euros back in the day, where other mixers with the same backpack of flexibility and quality almost cost double or thrice! For all it is, the DM is killer, and as I said, I was desperate enough to buy a second unit, when I had the chance to get my hands on one for less than 700 Euros. I know, I said this many times before, but.: I am amazed at how much you will find about the DM-series when you really dig into it. A lot of technical details came just the last minute (my music pc being too old, had to be replaced, the need for an extra mic pre-amp (which then offered more flexibility, but only with toslink connection) and so forth). Very much appreciated! I am in the final steps of finishing my studio, and it was quiet a ride. Like so many times before, Arjan: Thanks a lot for your in depth explanation. P.S.: still unsure about the questions in my second post Well my studio is build around the DM for the time being, and I stored a second one I got very cheap, just in case, you know.Īnyway: from this perspective the DM seems much more attractive as master, since it's conserved for all eternity in a state as is. Well, last night it appeared to me, as if using the DAW as wordclock master, might not be too good of a decision, since software changes over time and hence is often optimised for the newest hardware only. I guess I am putting too much thought into this. The more I think about it, the more it makes sense to make my DM the master - it's like my audio card/interface in one go, so I guess it kinda makes sense? On the other hand, everything ends in the PC, so maybe my DAW should be wordclock master. Thanks mjk, so in essence, whenever I use a BNC, I should (if not needed) terminate the remaining BNC-port with a termination plug? I'd like the DM to be the master in ths whole scenario - I think, this makes the most sense, since it is also my audio interface to the digital realm. I am unsure how this all comes together, and if I really want to touch that switch. So, well, I guess I should switch it to on, but then again, I couldn't find any digital audio devices that would recommend anything else but 75 Ohms cables, so.maybe I misunderstand something here, but shouldn't the default be "on"? The problem is: the Focusrite manual demands 75 Ohms BNC cable, whereas the DM3200 has a switch on the rear with which you can activate/deactivate 75 Ohms. But just recently I got an Focusrite OctoPre, and it gives me 8 inputs/outputs which I can send via Toslink directly to my DAW (as a digital copy, if you will). Well, I never used any digital gadgets, other than the Dm itself. The DM-3200 is receiving word sync signals, as wellĪs enabling and disabling 75Ω termination on the The switch allows the OUT to act as a THRU when (set up in software-see “Clock setting” on page 44). "The DM-3200 can act as a word sync master or slave Lately, I've done some digging in the depths of my DM3200 manual, and found this on page 43: They have given rise to a deadly Dark Prince, whose spirit gradually possesses him. Cast to the streets, hunted as a fugitive, the Prince soon discovers that the Sands have tainted him, too. Her death unleashes the Sands of Time, which strike the Prince and threaten to destroy everything he holds dear. When she is kidnapped, the Prince tracks her to the Palace – only to see her murdered by a powerful enemy. But instead of the peace he longs for, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot. The Prince of Persia makes his way home to Babylon, bearing with him Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time. The Nunchunck is used for character directional moves, The Wii Remote is used for all movements related to fighting and the spell sytem uses the gyroscopic system of the Wii Remote. 8 different game modes ensure hours of challenging game-play: Play Quest mode, Arcade mode, Training mode, Survival mode, Time Attack mode, versus mode, Team Battle mode, Tag mode. All the important places from the cartoon series are present in the game as combat arenas: The 12 sacred temples, The Dragon Dojo, The Zodiac Master's hideout, The Temple of Shadow Dragon, The Great Wall of China, Hong Kong Bay. Enjoy the magic tale of the Legend of the Dragon in this combat action/adventure game that combines the fighting sequences and compelling story line of the TV series - all wrapped up in game play and animation. Her hatred leads her into darkness and she becomes the Shadow Dragon. The lure of power from the Zodiac Master proves too much for Ling. She swears to take vengeance upon those who betrayed her, starting with her brother and Master Chin. He always assumed his twin sister, Ling, the best fighter of the Dragon Dojo run by their mentor Master Chin, was next in line. Join the battle to maintain the universal balance between darkness and light with all the popular characters from the animated TV series: Ang Lueng never dreamed that he would be the next Golden Dragon. This isn't to say that the ingredients don't do anything, but they are in such small quantities that you wouldn't be getting an effective dose. The additional ingredients are more for marketing and adding fancy words on the label, then providing any stimulatory or cognitive benefit. While the other ingredients may vary, you are more or less getting the above ingredients in your energy drink.Īs far as proprietary blends or other miscellaneous ingredients in the energy drink, they are usually in such insignificant amounts to make a meaningful difference. Taking a look at the most popular low-carb energy drinks on the market, you can see that that the main ingredients are generally: Your body will only produce ketones when carbohydrates are in short supply, and liver glycogen stores are low, which is usually a result of dietary carb restriction. Ketosis is a metabolic state that occurs when the body produces ketones. Still, due to the way sugar alcohols are digested (or better, not digested), they shouldn't impede your ketogenic diet and shouldn't count toward your net carb intake. In some cases, certain energy drinks will list sugar alcohols under carbohydrates. Just as a precaution, of course, because you never know. Your best bet is to check the nutrition label and see if there are added sugars and how many carbohydrates the drink contains if any. The ONLY ingredient that it could potentially contain that would kick you out of ketosis is sugar.Īs long as you are getting the no/low-carb version of the energy drink, you should generally be ok to consume it on your ketogenic diet. Can energy drinks kick you out of ketosis?Įnergy drinks in and of itself don't contain any ingredients that would inherently kick you out of ketosis. |
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